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1. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
What if the amount you fail to beat the scan determines how long you show up on a scan? So if the precision beats your profile by 1dB you show up for 4 seconds whereas if the precision beats you by 20 dB you show up for 20 seconds. Obviously numb...
- by Garth Mandra - at 2014.11.07 05:50:00
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2. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
One way to help discourage gaming and stat padding would be to just not make the stats visible. Just keep them hidden.
- by Garth Mandra - at 2014.08.21 02:06:00
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3. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
Sounds like progress. By the way it's Elo not E.L.O.. Arpad Elo is the guy that came up with the system for chess.
- by Garth Mandra - at 2014.07.10 01:00:00
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4. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Cross Atu wrote: @ Thread: To truly fix the Assault, we need to give it more role definition than "I'm faster than a Heavy, more tanky than a scout, and I can kill any logi 9/10 times" . If that method is employed the assault role will alwa...
- by Garth Mandra - at 2014.06.06 00:53:00
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5. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange for...
- by Garth Mandra - at 2014.06.04 07:42:00
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6. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: Jaysyn Larrisen wrote: @ CCP Rattati, quick recommendation that builds off of the Hotfix Alpha grenade adjustments... Can you consider placing a proportionally increased nanite consumption numbers on RE's as you did with ...
- by Garth Mandra - at 2014.05.30 00:34:00
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7. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: Rattati, I would like to point out that HMG damage against LAV's isn't the problem. Before 1.7, you could kill an LAV with an HMG without much hassle given a few seconds. However, with the shield regenerat...
- by Garth Mandra - at 2014.05.30 00:31:00
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8. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. Here is the premise 1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3) ...
- by Garth Mandra - at 2014.05.24 05:48:00
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9. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
SponkSponkSponk wrote: CCP Rattati wrote: SponkSponkSponk wrote: shaman oga wrote: Eliminate caldari and gallente scan range bonus. This would alleviate the problem a fair bit. Please elaborate Others have made the point bette...
- by Garth Mandra - at 2014.05.23 00:40:00
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10. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Removing the bonus from cloaks is a good change in my opinion. This is a chance and it will shake up the meta and will undoubtedly unearth and create new unbalances but I think it's an improvement. If you absolutely can't stand the change at the...
- by Garth Mandra - at 2014.05.22 09:32:00
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11. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Good changes from what I can see. Thankyou for asking for feedback and sharing you reasoning with us!
- by Garth Mandra - at 2014.05.22 05:17:00
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12. Passive Armour reps for all suits - in Feedback/Requests [original thread]
I'd prefer it if no suits had in built reps. Give the Gallente a bonus to rep modules rather than in-built reps.
- by Garth Mandra - at 2014.05.18 14:24:00
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13. Brainstorm to improve Melee - in Feedback/Requests [original thread]
Melee shouldn't be an effective tool on a sci fi battlefield. Lasers and plasma weapons were developed for a reason. Also from a technical point of view 'pushing' players around will probably be difficult to implement without frustrating collisio...
- by Garth Mandra - at 2014.04.11 02:19:00
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14. shotgun discussion - in Feedback/Requests [original thread]
I'd like to have a louder decloak sound too. Oh and the dampening bonus while cloaked is a bit too high. Keep the 25% on the proto cloak but have a smaller bonus on the advanced and standard one. Perhaps in line with the equivalent profile dampen...
- by Garth Mandra - at 2014.04.09 04:21:00
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15. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Telleth wrote: I've figured it out. Give LRT's a narrow optimal band, like a laser rifle. My first thought would be 300m-350m being 100% effective, and then dialing it back the further from that band. around 400m or s...
- by Garth Mandra - at 2014.04.04 03:06:00
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16. increase ISK cost for tanks - in Feedback/Requests [original thread]
Easy. Whoever is selling us equipment and tanks and stuff is ripping us off. Player industry and market should be able to fix that right....? Anyway it could also be due to completely different technology bases. Ships in Eve are primarily made f...
- by Garth Mandra - at 2014.04.02 23:37:00
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17. swarm launcher lock on idea - in Feedback/Requests [original thread]
Swarm launchers locks are a bit finicky. You have to lock on to the centre of the vehicle where the red diamond is. This means that if a tank is 1m from you but a lamp post is between you and the red diamond then you can't lock on. This has the u...
- by Garth Mandra - at 2014.04.02 05:53:00
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18. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
Just buff direct hit damage considerably.
- by Garth Mandra - at 2014.04.02 05:51:00
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19. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I want to see your math on the forge gun damage to armor. Because that number is way low. Since were going off proto, let's look at the AFG. 1500 base damage. 15% from proficiency and ~9% from 2 complex mods, to accou...
- by Garth Mandra - at 2014.04.02 05:49:00
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20. Minmatar Assault bonus should apply to Flaylock - in Feedback/Requests [original thread]
I think the flaylock and mass driver were going to have +5 rounds. CCP rightly realised that was ridiculous. Instead of changing it to something reasonable (like 5% per level just like everything else...) they just removed it though. CCP are odd...
- by Garth Mandra - at 2014.04.01 07:51:00
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